InnovPLUS Challenge Statements and Challenge Teams


June 2019

 

Index

Challenge Owner

Solution Partner(s)

Challenge Statement

1

Business Intelligence and 8nalytics Pte Ltd

1. Playware Studios Pte Ltd

2. VerzDesign Pte Ltd

The team is seeking to develop a learning solution focused on identifying individual performance gaps, tracking application of learning and linking impact of e-learning to business performance. The solution shall endeavour to automate as much of the processes as possible, leveraging on AI for advanced analysis and formulation of ROI reporting.

2

Lithan Academy Pte Ltd

Sambaash Pte Ltd

The team is seeking to develop a learning solution that provides real time recommendations to learning facilitators, managers and designers on plugging learning performance gaps. The current system, while digital through an LMS, presents descriptive data, with limited analysis. The performance/design remedial intervention is manual, ie individual trainer to individual learner, which is too labour intensive given the projected escalation in learner intake numbers in the near future.

3

Citrix Systems Singapore Pte Ltd

Noodle Factory Pte Ltd

The team is seeking to develop a learning solution that supports partner account managers in developing their own individual work, performance and development plans, which may be highly contextualised to their business partners, distributors and clients. Too often than not, account managers perform below optimal levels due to poorly developed plans, that may be attributed to various factors. The effectiveness of training programmes in planning skills are usually short-lived post-course, and do not provide the highly personalised coaching, feedback and mentoring that is required. Supervisors and mentors also usually do not have sufficient time to meet the developmental opportunities of their staff/mentees as and when they are presented.

4

ITE East Campus School of Business

VM Education Pte Ltd

The team is seeking to develop a learning solution to automate the review process of role-playing activities in an unbiased and efficient way. The current process of assessment is manual and may be subject to some form of human biases and uneven standards due to assessor fatigue (from viewing of video playback or on the spot assessment). The feedback may not be organised and accessed in an optimal way so as to improve the performance of the role play participant.

5

Lien Centre for Palliative Care DUKE-NUS Medical School

Serious Games Asia Pte Ltd

The team is seeking to develop a learning solution for the delivery and assessment of specialised communications training for healthcare professionals, as the targeted learners. The solution may adopt a digital simulation method as scalability, standardisation, replicability and sustained engagement is deemed to be critical factors for efficacy. The solution should also be able to present a range of patient/client scenarios for authentic realism to the training. The solution should also be able to assess the learner’s responses and give feedback for performance improvement.

6

National Healthcare Group (NHG)

1. Taggle Pte Ltd

2. ACKTEC Pte Ltd

The team is seeking to develop a learning solution that supports our workforce to acquire the knowledge, aptitude and practices of a healthy lifestyle at home and at work. The solution should avail (anywhere anytime) access to resources and measurement metrics based on our established ‘Zest for Life’ methodology, ultimately imbuing our estimated 18,000 strong workforce with positive energy and possibly to the wider populace in Central Zone Singapore.

7

Sengkang General Hospital

Playware Studios Pte Ltd

The team is seeking to develop a learning solution to train employees in personal and team effectiveness competencies such communication, mindfulness, patient safety, leadership, situation monitoring, etc. We envisage the solution to be able to personalise the content and assessment to the individual, measure performance to individual and team indicators, collect survey from individual and assessable via mobile devices.